Jun 08, 2005, 07:57 PM // 19:57
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#2
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Ascalonian Squire
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If you truly want to "Solo" as in no henchmen (this is very difficult) you will almost have to go with the monk as secondary, any other healing method will probably not be sufficient.
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Jun 08, 2005, 08:42 PM // 20:42
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#3
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Angels Touch
If you truly want to "Solo" as in no henchmen (this is very difficult) you will almost have to go with the monk as secondary, any other healing method will probably not be sufficient.
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I would have to strongly agree
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Jun 08, 2005, 08:57 PM // 20:57
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#4
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Pre-Searing Cadet
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If you are going to solo you are going to want fast recharge skills such as lava font and immolate, as well as pheonix and inferno. Long cast time spells will eat your lunch if you try to use them so don't bother.
Because you are pretty much gonna be psedo-tanking. The only choice is Mo for your secondary. Anti-casting isn't gonna help you much early in the game.
You are gonna have a serious challange
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Jun 08, 2005, 09:00 PM // 21:00
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#5
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Pre-Searing Cadet
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Quote:
Originally Posted by Angels Touch
If you truly want to "Solo" as in no henchmen (this is very difficult) you will almost have to go with the monk as secondary, any other healing method will probably not be sufficient.
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Thank you for your post. But If I go to the Monk path, am I strong enough to kill the monsters? some people say E/Mer is a fast killers.
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Jun 08, 2005, 09:10 PM // 21:10
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#6
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Pre-Searing Cadet
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E/Mes is a great killer.. but in a group.. being a support class and taking the time to drop all matter of unholy AoE on the enemy.
If you want to solo I wouldnt choose ele primary personally, but if that is your wish, you will need to keep yourself alive and mesmer isnt gonna do that for you.
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Jun 08, 2005, 09:14 PM // 21:14
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#7
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Ascalonian Squire
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Quote:
Originally Posted by NightBaron
Thank you for your post. But If I go to the Monk path, am I strong enough to kill the monsters? some people say E/Mer is a fast killers.
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Yes that is true the E/Me combo can be deadly and pretty fast, though the Mes skills are mostly single target, so you may kill a few really fast but then end up with little to no energy and getting pounded on by the ones you got down to 10% health. I prefer to take a bit longer but still have a good chance to walk away in the end.
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Jun 08, 2005, 09:31 PM // 21:31
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#8
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Pre-Searing Cadet
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Thank you for u 2. I guess I will go to Monk route. Another question: is 20 the maximum lv?
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Jun 08, 2005, 09:59 PM // 21:59
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#9
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Jungle Guide
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Yes, 20 is the max level. You still get experience points that will give you more skill points every time you "level up", but you won't get additional health or attribute points.
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Jun 09, 2005, 01:58 PM // 13:58
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#10
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Pre-Searing Cadet
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how about the skill point? Do you have enough skill points to learn all the skills for 2 professions? As my calculation, you need more than 100 skill points. However, 20 lv only give you max 25 skill point. So what is the common practice?
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Jun 09, 2005, 02:04 PM // 14:04
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#11
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Academy Page
Join Date: May 2005
Location: Malaysia
Guild: [CO]
Profession: R/Mo
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Well, as said above by theclam. When you reach lvl 20, you can continue to 'lvl up'. You dont gain a level, but you do gain skill points. So it is possible to learn all the skills, just depending on how many times you level up.
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Jun 09, 2005, 02:16 PM // 14:16
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#12
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Blighty
Guild: Kansas City Hotsteppers [KCHS]
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Quote:
Originally Posted by sojen
Well, as said above by theclam. When you reach lvl 20, you can continue to 'lvl up'. You dont gain a level, but you do gain skill points. So it is possible to learn all the skills, just depending on how many times you level up.
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21,000 experience to get a skill point past 20.
That's not a viable way to get skills, I'm sorry.
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Jun 09, 2005, 02:30 PM // 14:30
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#13
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Pre-Searing Cadet
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Quote:
Originally Posted by Mumblyfish
21,000 experience to get a skill point past 20.
That's not a viable way to get skills, I'm sorry.
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I assume that you need skill points when u get skills, don't you? Sorry for being so noob since I just come to the post-searching and i want to know if I should invest skill points to buy some new skills. I dont know yet which skill is suitable to me so the best way is to try it out.
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Jun 09, 2005, 02:57 PM // 14:57
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#14
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Academy Page
Join Date: May 2005
Location: A Lovely Suburb
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Quote:
Originally Posted by Mumblyfish
21,000 experience to get a skill point past 20.
That's not a viable way to get skills, I'm sorry.
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Oh and that's just the beginning. It just keeps getting worse. Each point takes more xp than the last.
I'm at well over 35k per point and I was talking to someone who said she needed 60k (!) for her next point.
If you have done every skill giving quest you can find and are willing to spend insane amounts of time in the Underworld and Fissure of Woe doing quests after finishing the game you will be able to learn all skills in both your Primary and origimal Secondary. God help you if you want to learn skills in your alternate Secondaries though. (Yes, you can learn a few not terribly useful skills by doing the quests that will open in the earlier parts of the game after you've switched secondaries, but those dry up fast.)
This is my biggest beef with the game. Past a certain point it just becomes ridiculous to try to unlock new skills. Your only reasonable choice is to just start a new character.
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Jun 09, 2005, 03:07 PM // 15:07
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#15
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Academy Page
Join Date: Apr 2005
Location: NW Indiana
Profession: Mo/E
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My mo/ele is level 18 and currently at Aurora Glade. I ahve done all the missions and quests so far with only henchmen. The one and only time I grouped was to get the rez signet at pre-searing. The main problem soloing like this --you need to figure out the right skills to use for the quest/mission you are doing.
Some of them--you are better served taking a tank henchman and buffing him up--and truly playing support. Some quests--especially with undead--load up on smite skills. VS Undead--you do dble damage. Currently--my group (max of 5 henchman) has all range. I do not use the tank henchman due to aggro issues when I do attack.
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Jun 09, 2005, 03:28 PM // 15:28
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#16
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Pre-Searing Cadet
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Quote:
Originally Posted by Harlas Kije
My mo/ele is level 18 and currently at Aurora Glade. I ahve done all the missions and quests so far with only henchmen. The one and only time I grouped was to get the rez signet at pre-searing. The main problem soloing like this --you need to figure out the right skills to use for the quest/mission you are doing.
Some of them--you are better served taking a tank henchman and buffing him up--and truly playing support. Some quests--especially with undead--load up on smite skills. VS Undead--you do dble damage. Currently--my group (max of 5 henchman) has all range. I do not use the tank henchman due to aggro issues when I do attack.
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Harlas,
I intend to do the same to you, doing quest solo to enjoy the game (I dont need to rush and have lot of time to do quest). Can you post your build? I need to know the effective self-healling skills.
How about the opinion on 1 point skill per skill, is it correct?
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Jun 09, 2005, 04:10 PM // 16:10
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#17
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Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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Quote:
Originally Posted by Angels Touch
If you truly want to "Solo" as in no henchmen (this is very difficult) you will almost have to go with the monk as secondary, any other healing method will probably not be sufficient.
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Very much DISagree. The necros blood line as a lot of great life stealing skills that will heal you and damage them at the same time. I'm not saying it's BETTER than a monk secondary, but a very viable alternative. Life Siphon, Vampiric Gaze, Vampiric Touch, and Unholy feast (especially stacked with Aura of restoration) make a E/N a solo force to be reconned with. The E/N build also has the advantage of being able to get the most useful solo skills relatively early in the game. You're milage may vary, but I've found I actually prefer necro over monk when soloing. It's a little harder to play well, but with practice I survive better with that than monk. Keep in mind this is from a guy who actually spends more time as an E/Mo (better for grouping).
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Jun 09, 2005, 04:11 PM // 16:11
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#18
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Banned
Join Date: May 2005
Location: East Texas
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Quote:
Originally Posted by ManadartheHealer
I would have to strongly agree
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Yes. I tried it myself on a new character, an elem/mo. It works
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Jun 09, 2005, 04:12 PM // 16:12
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#19
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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that is so damn true, im currently a level 10 as a W/E, and ever time if i can't party up with a monk, i would end up hiring a healer to come on my party!
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Jun 09, 2005, 04:45 PM // 16:45
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#20
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by C-Tzar
Very much DISagree. The necros blood line as a lot of great life stealing skills that will heal you and damage them at the same time. I'm not saying it's BETTER than a monk secondary, but a very viable alternative. Life Siphon, Vampiric Gaze, Vampiric Touch, and Unholy feast (especially stacked with Aura of restoration) make a E/N a solo force to be reconned with. The E/N build also has the advantage of being able to get the most useful solo skills relatively early in the game. You're milage may vary, but I've found I actually prefer necro over monk when soloing. It's a little harder to play well, but with practice I survive better with that than monk. Keep in mind this is from a guy who actually spends more time as an E/Mo (better for grouping).
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Don't forget the wonderful Wells. I partnered with another necro and we'd lay a Well of Blood and a Well of Power and just sit in them sucking life and healing; +12 pips of life (Yes, I know it is capped at 10, but it counters poison etc, and we were'nt maxed out, it could have been +14...) and +2 energy with life stealing spells on top makes life enjoyable - granted, not sure if you'd want to carry both as a single character, but in a pair it works well, one well each, and 20 health per second is not a bad at taking some of the stress off.
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